Describes how VertexData should be interpreted when generating low-level mesh data. More...
Public Attributes | |
| bool | _hasPositions = true |
| Whether the position field should be taken into account (true) or not (false), under the name 'POSITION'. | |
| bool | _hasColors = false |
| Whether the color field should be taken into account (true) or not (false), under the name 'COLOR'. | |
| bool | _hasTexCoords = false |
| Whether the texture coordinate field should be taken into account (true) or not (false), under the name 'TEXCOORD'. | |
| bool | _hasNormals = false |
| Whether the normal field should be taken into account (true) or not (false), under the name 'NORMAL'. | |
| bool | _hasTangents = false |
| Whether the tangent field should be taken into account (true) or not (false), under the name 'TANGENT'. | |
| bool | _hasBinormals = false |
| Whether the binormal field should be taken into account (true) or not (false), under the name 'BINORMAL'. | |
Describes how VertexData should be interpreted when generating low-level mesh data.