This is the complete list of members for nkGraphics::RenderQueue, including all inherited members.
| addEntity() | nkGraphics::RenderQueue | virtual |
| bakeRenderCommandQueue(Shader *shader=nullptr, bool transparent=false) | nkGraphics::RenderQueue | |
| clearQueue() | nkGraphics::RenderQueue | virtual |
| create(System *system=nullptr) | nkGraphics::RenderQueue | static |
| eraseEntity(Entity *ent) | nkGraphics::RenderQueue | virtual |
| Exportable() noexcept | nkExport::Exportable | |
| exportClassToTree(nkExport::Node *rootNode) override | nkGraphics::RenderQueue | virtual |
| getAccelerationStructureBuffer() const | nkGraphics::RenderQueue | virtual |
| getEntity(unsigned int index) const | nkGraphics::RenderQueue | |
| getEntityCount() const | nkGraphics::RenderQueue | |
| getHidden() const | nkGraphics::RenderQueue | |
| getName() const | nkGraphics::RenderQueue | |
| getRaytraced() const | nkGraphics::RenderQueue | |
| getRenderStrategy() const | nkGraphics::RenderQueue | |
| getSystem() const | nkGraphics::RenderQueue | |
| importClassFromTree(nkExport::Node *rootNode) override | nkGraphics::RenderQueue | virtual |
| setHidden(bool value) | nkGraphics::RenderQueue | |
| setName(nkMemory::StringView name) | nkGraphics::RenderQueue | virtual |
| setRaytraced(bool value) | nkGraphics::RenderQueue | virtual |
| setRenderStrategy(RenderStrategy *value) | nkGraphics::RenderQueue | |
| updateEntityNode(Entity *ent, Node *oldNode) | nkGraphics::RenderQueue | virtual |
| updateEntityRenderInfo(Entity *ent, EntityRenderInfo *oldInfo, EntityRenderInfo *newInfo) | nkGraphics::RenderQueue | virtual |
| updateMesh(Entity *ent, EntityRenderInfoSlot *slot, EntityRenderLodSlot *lod, Mesh *oldMesh, Mesh *newMesh) | nkGraphics::RenderQueue | virtual |
| updateShader(Entity *ent, EntityRenderInfoSlot *slot, EntityRenderLodSlot *lod, Shader *oldShader, Shader *newShader) | nkGraphics::RenderQueue | virtual |
| updateShaderRaytracing(Entity *ent, EntityRenderInfoSlot *slot, EntityRenderLodSlot *lod, Shader *oldShader, Shader *newShader) | nkGraphics::RenderQueue | virtual |
| ~Exportable() | nkExport::Exportable | virtual |
| ~RenderQueue() | nkGraphics::RenderQueue | virtual |