Holds data about a decoded mesh. More...
Public Attributes | |
| nkMemory::BufferCast< nkMemory::Buffer > | _vertexBuffers |
| List of vertex buffers, binary packed. | |
| nkMemory::Buffer | _indexBuffer |
| The index buffer, if available. | |
| MeshInputLayout | _inputLayout |
| The input layout describing the vertex data. | |
| unsigned int | _vertexCount = 0u |
| The number of vertices available. | |
| unsigned int | _indexCount = 0u |
| The number of indices available. | |
| INDEX_FORMAT | _indexFormat = nkGraphics::INDEX_FORMAT::UINT32 |
| The indices format in memory. | |
| PRIMITIVE_TOPOLOGY | _topology = PRIMITIVE_TOPOLOGY::TRIANGLELIST |
| The mesh topology. | |
Holds data about a decoded mesh.